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- Short: V1.20 Game Creator for many Game Types
- Author: malcolm.murray@virgin.net (Alastair Murray)
- Uploader: malcolm.murray@virgin.net (Alastair Murray)
- Type: dev/misc
- Replaces: dev/misc/Backbone1.Lha
-
- Backbone
- --------
-
- Requires 2 Archives - Backbone1 and Backbone2
-
- V1.20
- -----
- Fixed stupid file selector bug and open project bug that would cause
- Backbone to lock up.
-
- V1.19
- -----
- Made it a less CPU intensive, multitasking with AMIGA+A should work better
- and I'm hoping (again) that this will solve some of the crashes that some
- people seem to get.
-
- V1.18
- -----
- Reverted back to the old way of making level maps which means there's less
- flexability in the map sizes but I hope that some peoples crashes will be
- solved (although I was completely unable to find any reason for a crash -
- it worked fine on mine and many others!)
-
- V1.17
- -----
- Fixed a problem to do with changing the number of blocks on a level. Got
- rid of a stupid error message.
-
- V1.15 & V1.16
- -------------
- Fixed a very emmbarassing problem that Backbone actually randomly wrote
- over memory in the level editor which caused crashes on peoples machines.
-
- V1.14
- -----
- Fixed a couple of stupid bugs. Particularly to do with painting level
- blocks.... whoops!
-
- V1.13
- -----
- Added tutorial for how to create example 1.
- Fixed Auto Grab bug for getting the size of the player and objects.
- Changed the way variables works so there should be less crashes and you
- should be able to have larger map sizes with no problems.
- File Requestors remember where they were last at.
- Fiddles with the level editor a bit to make it less sensitive.
-
- V1.12 and V1.11 and V1.10
- -------------------------
- Fixed another Image Ed bug. Fixed a few File Req things. Fixed a NEW
- Project bug. Fixed an Edit Level bug.
- Added AUTO option on the player's width and height bit. This will look at
- your still frame defined for the player and work out a suitable width and
- height for it. Also added this option for the baddie's heights and widths.
- Added the option for different music for each level. In the level editor
- you will have the option of selecting music. The general "Game Music" in
- the details menu has now gone.
- Updated the example files because they were earlier versions and were
- causing all sorts of problems.
- Fixed another stupid File Req bug.
- Added Danger Level on blocks. Blocks can either 1.Hurt You on Contact
- 2.Kill You on Contact 3.Hurt You when Falling on them 4=Kill you when
- Falling on them.
- Added No. of Still frames option so that the player can constantly go
- through an animation when not moving.
- Added test for write protected Temp directorys so that CD-ROM version go
- OK.
- Adjusted Example 3 to use the steam as a "danger block"
-
- V1.09
- -----
- Fixed stupid Image Editor bug.
- Added a check to ensure you don't lose any blocks when saving a project.
-
- V1.08
- -----
- Fixed problem with Map Sizes being incorrect in a game.
- Added loads of Tool Types: See @{"Tool Types" link tooltypes} for details.
- Reducing these values will help stop crashes.
-
- V1.07
- -----
- IRC channel. Go to #backbone on irc.demon.co.uk OR irc.bt.net for help on
- Backbone. Obviously there's not always someone there but keep trying!
- Fixed Image Editor bug. Fixed Save Game bug. Reorganised the game code to
- help with incompatability problems.
- Added a new tooltype. EVENTS sets the maximum number of events allowed in a
- level. 30 is the default. Be warned that if you change this value, games
- may run funny if you don't keep it constant each time you edit it!
-
- V1.06
- -----
- Most crashing bugs appear to be gone! If people still have trouble with the
- iconify option (I think it's to do with PAL/NTSC) then use the AMIGA+A
- option for now. Its far from perfect because the OS will go very slow using
- this and you won't be able to run the games at the same time as Backbone.
- Baddies can now jump! Added jumping/falling images for the baddies too.
- Added Chasing Baddies of all kinds, jumping, flying etc.
- Fixed a bug to do with dieing baddies staying in mid air and one to do with
- flying baddies getting stuck in blocks.
- Added the SIGHT option into chasing baddies so they can either only see the
- player when he's in view OR see him anywhere on the map.
- Changed the level editor to give seperate menus for Objects and Events.
- Added Events, walking over specific blocks will activate the event which
- can be: 1.Teleporting the player, 2.Creating a new object, 3=Removing an
- object, 4=Playing a scene, 5=Changing a block.
- Events can be either activated when the player presses SPACE or
- automatically.
- Fixed bugs that prevented some games from working with Full Optimisation.
- Added Score to Panel.
- Changed example2 to include some of the new features.
- Added a new tooltype. Lockout=No means that you CAN use AMIGA+A to flick
- between Backbone and the Workbench.
-
- V1.05
- -----
- Fiddles with various things to improve compatability.
- Removed bug to do with bouncing off baddies into a solid wall (I think)
- Made an option for "Ghost" Baddies where they can walk through walls.
- Changed the Iconify option back to how it was before V1.01 as I just found
- out it doesn't let you run you programs at the same time as Backbone <sigh>
- Renamed Backbone.Library To Bone.Library (for important reasons I assure
- you), removed AMOS.Library as you don't need it any more.
- Also removed the GUI drawer as it is not needed either.
-
- V1.04
- -----
- Removed bug to do with map sizes. Added the ability to flick between
- workbench and backbone using AMIGA+A to help the people who had problems
- with the iconify option. Fiddled with one or two other things.
-
- V1.03
- -----
- Reduced memory consumption by a further 150k. Fiddled with a few things in
- the hope of making it more compatable. Added two new tooltypes, X=200 and
- Y=200. These set the maximum sizes of the levels in blocks.
- If you are having troubles with crashes then try reducing these values.
- It is not recommended that you do not exceed 200. Values of 80-120 are
- usually enough.
-
- V1.02
- -----
- Fixed a bug to do with shooting enemies. Fixed a bug to do with loading
- projects. Added a NTSC/PAL mode in the tooltypes of both games and
- Backbone.
-
- V1.01
- -----
- A couple of things fixed. Now uses 300k less memory which should help stop
- a few crashes. Also changed the iconify option as some people had problems
- with it and I wasn't happy either.
-
- ---
-
- A game creation system that requires no programming knowledge at all.
- Capable of creating various types of games including:
- Side Viewed (such as Mario Bros)
- Above Viewed (such as Chaos Engine)
- Both Space type and Platform type.
- You simple create the graphics (or use the examples supplied) and set the
- various options (speed of player, placement of enemies etc.)
-
- First release so it needs some Beta Testers!!!
-
- Quite powerful and will continue to be improved as long as I get some
- feedback!!!
-
- E-mail me at: malcolm.murray@virgin.net
- or : pmymagm@pmn1.maths.nott.ac.uk
-
- Lots more stuff at my Web Page: http://freespace.virgin.net/malcolm.murray/
-
-
- System Requirements and other details
- -------------------------------------
- A reasonable amount of memory and some hard drive space.
-
- You may also need the following librarys in LIBS: (e-mail if there is
- a problem)
- arp
- backbone (included)
- diskfont
- easylife (included)
- explode (included)
- mathieeedoubas
- mathtrans
- powerpacker (maybe not though)
- reqtools
-
-
- ============================= Archive contents =============================
-
- Original Packed Ratio Date Time Name
- -------- ------- ----- --------- -------- -------------
- 128482 18228 85.8% 15-Dec-97 18:48:18 +Alien.Blocks
- 50182 5861 88.3% 15-Dec-97 18:48:16 +MonkeyGame.Blocks
- 685 411 40.0% 25-Jan-98 22:41:32 +Baddie3.ASC.Z
- 853 458 46.3% 25-Jan-98 22:41:32 +Baddie3dir.ASC.Z
- 924 486 47.4% 25-Jan-98 22:41:32 +Baddie3dirNoWalls.ASC.Z
- 756 441 41.6% 25-Jan-98 22:41:32 +Baddie3NoWalls.ASC.Z
- 1487 664 55.3% 25-Jan-98 22:41:32 +Baddie4.ASC.Z
- 1420 647 54.4% 25-Jan-98 22:41:32 +Baddie4Fall.ASC.Z
- 1292 606 53.0% 25-Jan-98 22:41:34 +Baddie4FallGhost.ASC.Z
- 2359 836 64.5% 25-Jan-98 22:41:34 +Baddie4FallJump.ASC.Z
- 2076 691 66.7% 25-Jan-98 22:41:32 +Demo.ASC.Z
- 1425 579 59.3% 25-Jan-98 22:41:32 +Firing.ASC.Z
- 563 331 41.2% 25-Jan-98 22:41:32 +FiringAbove.ASC.Z
- 1874 684 63.5% 25-Jan-98 22:41:32 +FiringAllDirection.ASC.Z
- 158 153 3.1% 25-Jan-98 22:41:32 +ItemType4.ASC.Z
- 213 145 31.9% 25-Jan-98 22:41:34 +PlayerDangerBlock.ASC.Z
- 585 415 29.0% 25-Jan-98 22:41:32 +RegInfo.ASC.Z
- 469 348 25.7% 25-Jan-98 22:41:32 +See.ASC.Z
- 1254 573 54.3% 25-Jan-98 22:41:34 +Baddie1Fall.ASC.Z
- 1118 543 51.4% 25-Jan-98 22:41:34 +Baddie1FallGhost.ASC.Z
- 1674 691 58.7% 25-Jan-98 22:41:34 +Baddie1FallJump.ASC.Z
- 696 406 41.6% 25-Jan-98 22:41:34 +Baddie1Fly.ASC.Z
- 560 343 38.7% 25-Jan-98 22:41:34 +Baddie1FlyGhost.ASC.Z
- 1109 536 51.6% 25-Jan-98 22:41:34 +Baddie1Ghost.ASC.Z
- 1740 709 59.2% 25-Jan-98 22:41:34 +Baddie1Jump.ASC.Z
- 1807 758 58.0% 25-Jan-98 22:41:34 +Baddie4FallJumpGhost.ASC.Z
- 1694 628 62.9% 25-Jan-98 22:41:34 +Baddie4Fly.ASC.Z
- 899 503 44.0% 25-Jan-98 22:41:34 +Baddie4FlyGhost.ASC.Z
- 1284 611 52.4% 25-Jan-98 22:41:34 +Baddie4Ghost.ASC.Z
- 2435 863 64.5% 25-Jan-98 22:41:34 +Baddie4Jump.ASC.Z
- 1914 773 59.6% 25-Jan-98 22:41:34 +Baddie4JumpGhost.ASC.Z
- 1096 422 61.4% 25-Jan-98 22:41:34 +Event.Asc.Z
- 756 388 48.6% 25-Jan-98 22:41:34 +Fall.ASC.Z
- 607 332 45.3% 25-Jan-98 22:41:34 +GetBlocks.ASC.Z
- 126 123 2.3% 25-Jan-98 22:41:34 +ItemType5.ASC.Z
- 2082 1038 50.1% 25-Jan-98 22:41:34 +BackgroundExtras.ASC.Z
- 1306 586 55.1% 25-Jan-98 22:41:34 +Baddie1.ASC.Z
- 344 232 32.5% 25-Jan-98 22:41:34 +Baddie2.ASC.Z
- 1131 514 54.5% 25-Jan-98 22:41:34 +BaddieDead.ASC.Z
- 372 268 27.9% 25-Jan-98 22:41:34 +BadDieJumpedOn.ASC.Z
- 80 80 0.0% 25-Jan-98 22:41:34 +BadHitYouInstantDeath.ASC.Z
- 123 123 0.0% 25-Jan-98 22:41:34 +BadHitYouZapp.ASC.Z
- 152 122 19.7% 25-Jan-98 22:41:34 +ChunkyScrollH.ASC.Z
- 148 117 20.9% 25-Jan-98 22:41:34 +ChunkyScrollHabove.ASC.Z
- 94 73 22.3% 25-Jan-98 22:41:34 +ChunkyScrollV.ASC.Z
- 900 385 57.2% 25-Jan-98 22:41:34 +Conditions.ASC.Z
- 352 253 28.1% 25-Jan-98 22:41:34 +Del_Obj.ASC.Z
- 428 271 36.6% 25-Jan-98 22:41:34 +Dieing.ASC.Z
- 3836 1199 68.7% 25-Jan-98 22:41:34 +Draw.ASC.Z
- 3753 1178 68.6% 25-Jan-98 22:41:34 +DrawAbove.ASC.Z
- 3411 1006 70.5% 25-Jan-98 22:41:34 +ExtrasDraw.ASC.Z
- 1808 768 57.5% 25-Jan-98 22:41:36 +Scenes.ASC.Z
- 1552 516 66.7% 25-Jan-98 22:41:36 +ShortList.ASC.Z
- 765 500 34.6% 25-Jan-98 22:41:36 +Header.ASC.Z
- 1013 650 35.8% 25-Jan-98 22:41:36 +Header2.ASC.Z
- 147 135 8.1% 25-Jan-98 22:41:36 +Hit.ASC.Z
- 130 130 0.0% 25-Jan-98 22:41:36 +ItemType0.ASC.Z
- 128 128 0.0% 25-Jan-98 22:41:36 +ItemType1.ASC.Z
- 161 143 11.1% 25-Jan-98 22:41:36 +ItemType2.ASC.Z
- 161 143 11.1% 25-Jan-98 22:41:36 +ItemType3.ASC.Z
- 1521 564 62.9% 25-Jan-98 22:41:36 +Jump.ASC.Z
- 2147 944 56.0% 25-Jan-98 22:41:36 +Level.ASC.Z
- 1516 556 63.3% 25-Jan-98 22:41:36 +Loaders.ASC.Z
- 1045 577 44.7% 25-Jan-98 22:41:36 +Player.ASC.Z
- 1530 624 59.2% 25-Jan-98 22:41:36 +PlayerAbove.ASC.Z
- 2576 990 61.5% 25-Jan-98 22:41:36 +PlayerClimb.ASC.Z
- 3176 1162 63.4% 25-Jan-98 22:41:36 +PlayerClimbCrawl.ASC.Z
- 1631 753 53.8% 25-Jan-98 22:41:36 +PlayerCrawl.ASC.Z
- 919 439 52.2% 25-Jan-98 22:41:36 +ResetData.ASC.Z
- 375 218 41.8% 25-Jan-98 22:41:36 +RestOfScroll.ASC.Z
- 412 187 54.6% 25-Jan-98 22:41:36 +SlidingScrollV.ASC.Z
- 362 246 32.0% 25-Jan-98 22:41:36 +Title.ASC.Z
- 172 144 16.2% 25-Jan-98 22:41:36 +Panel1.ASC.Z
- 1319 688 47.8% 25-Jan-98 22:41:36 +PlayerAccel.ASC.Z
- 2864 1108 61.3% 25-Jan-98 22:41:36 +PlayerClimbAccel.ASC.Z
- 3481 1286 63.0% 25-Jan-98 22:41:36 +PlayerClimbCrawlAccel.ASC.Z
- 1924 872 54.6% 25-Jan-98 22:41:36 +PlayerCrawlAccel.ASC.Z
- 3016 712 76.3% 25-Jan-98 22:41:36 +SamPlay.ASC.Z
- 461 232 49.6% 25-Jan-98 22:41:36 +SlidingScrollH.ASC.Z
- 457 228 50.1% 25-Jan-98 22:41:36 +SlidingScrollHabove.ASC.Z
- 334538 219110 34.5% 25-Jan-98 22:41:38 +CreateFiles
- 4058 2087 48.5% 25-Jan-98 22:41:38 +Title.Img
- 900 543 39.6% 15-Dec-97 18:48:24 +Def_Drawer.info
- 2343 690 70.5% 15-Dec-97 18:48:24 +Def_Game.info
- 46948 28913 38.4% 15-Dec-97 18:48:24 +Bone.Library
- 2764 1845 33.2% 15-Dec-97 18:48:24 +Easylife.Library
- 1644 1226 25.4% 15-Dec-97 18:48:24 +explode.library
- 10004 177 98.2% 15-Dec-97 18:48:26 +SmallMan.Pla
- 6067 95 98.4% 15-Dec-97 18:48:26 +SmallAlien.Blo
- 865 72 91.6% 15-Dec-97 18:48:26 +SmallNightmare.Blo
- 869 76 91.2% 15-Dec-97 18:48:26 +SmallOutside.Blo
- 26 26 0.0% 15-Dec-97 18:48:26 +SmallAlien.Con
- 45 33 26.6% 15-Dec-97 18:48:26 +SmallAlien.Dat
- 572 126 77.9% 15-Dec-97 18:48:26 +SmallAlien.Map
- 174 64 63.2% 15-Dec-97 18:48:26 +SmallAlien.Ob
- 192 71 63.0% 15-Dec-97 18:48:26 +Beetle.Ob
- 194 79 59.2% 15-Dec-97 18:48:26 +Tank.Ob
- 10010 165 98.3% 15-Dec-97 18:48:26 +Marine.Pla
- 10012 171 98.2% 15-Dec-97 18:48:26 +Monkey.Pla
- 10007 139 98.6% 15-Dec-97 18:48:26 +Overhead.Pla
- 77 68 11.6% 15-Dec-97 18:48:26 +Whatever.Sce
- 51 32 37.2% 15-Dec-97 18:48:24 +Standard.Set
- 191 67 64.9% 15-Dec-97 18:48:26 +Cherry.Ob
- 187 69 63.1% 15-Dec-97 18:48:26 +Coin.Ob
- 198 82 58.5% 15-Dec-97 18:48:26 +Copter.Ob
- 191 69 63.8% 15-Dec-97 18:48:26 +Flower.Ob
- 193 80 58.5% 15-Dec-97 18:48:26 +FlyingFish.Ob
- 204 78 61.7% 15-Dec-97 18:48:26 +GreenDiamond.Ob
- 193 77 60.1% 15-Dec-97 18:48:26 +Pacman.Ob
- 207 80 61.3% 15-Dec-97 18:48:26 +PowerheadItem.Ob
- 195 79 59.4% 15-Dec-97 18:48:26 +Snail.Ob
- 1230 451 63.3% 15-Dec-97 18:48:26 +Beetle.Obj
- 5970 1760 70.5% 15-Dec-97 18:48:28 +SmallMan.Obj
- 940 449 52.2% 15-Dec-97 18:48:28 +SmallSnail.Obj
- 1792 691 61.4% 15-Dec-97 18:48:26 +SmallTank.Obj
- 3990 1540 61.4% 15-Dec-97 18:48:28 +Turtle.Obj
- 846 461 45.5% 15-Dec-97 18:48:28 +WhiteDiamond.Obj
- 854 550 35.5% 15-Dec-97 18:48:28 +YellowDiamond.Obj
- 858 372 56.6% 15-Dec-97 18:48:28 +Cherry.Obj
- 470 178 62.1% 15-Dec-97 18:48:26 +Coin.Obj
- 5936 2353 60.3% 15-Dec-97 18:48:28 +Explosion.Obj
- 850 399 53.0% 15-Dec-97 18:48:28 +Flower.Obj
- 858 404 52.9% 15-Dec-97 18:48:28 +Grapes.Obj
- 846 470 44.4% 15-Dec-97 18:48:28 +GreenDiamond.Obj
- 288 181 37.1% 15-Dec-97 18:48:28 +GunItem.Obj
- 850 401 52.8% 15-Dec-97 18:48:28 +Lemon.Obj
- 38978 11014 71.7% 15-Dec-97 18:48:26 +Marine.Obj
- 38914 11982 69.2% 15-Dec-97 18:48:26 +Monkey.Obj
- 366 251 31.4% 15-Dec-97 18:48:28 +MonkeyBullet.Obj
- 1076 599 44.3% 15-Dec-97 18:48:28 +Pacman.Obj
- 450 177 60.6% 15-Dec-97 18:48:28 +PowerheadItem.Obj
- 6110 2734 55.2% 15-Dec-97 18:48:28 +SmallAlien.Obj
- 470 177 62.3% 15-Dec-97 18:48:28 +SmallBullet.Obj
- 1794 659 63.2% 15-Dec-97 18:48:28 +SmallCopter.Obj
- 954 427 55.2% 15-Dec-97 18:48:28 +SmallFish.Obj
- 8917 427 95.2% 20-Dec-97 23:51:04 +Example4.Pro
- 9713 601 93.8% 20-Dec-97 23:51:04 +Example1.Pro
- 12409 1009 91.8% 20-Dec-97 23:51:04 +Example2.Pro
- 12586 639 94.9% 20-Dec-97 23:51:04 +Example3.Pro
- 34 33 2.9% 20-Dec-97 23:51:04 +Level1.Con
- 83 64 22.8% 20-Dec-97 23:51:04 +Level1.Dat
- 6 6 0.0% 20-Dec-97 23:51:04 +Level1.Ev
- 500 187 62.6% 20-Dec-97 23:51:04 +Level1.Map
- 6 6 0.0% 20-Dec-97 23:51:04 +Level1.Ob
- 34 32 5.8% 20-Dec-97 23:51:04 +Level1.Con
- 58 34 41.3% 20-Dec-97 23:51:04 +Level1.Dat
- 6 6 0.0% 20-Dec-97 23:51:04 +Level1.Ev
- 1236 193 84.3% 20-Dec-97 23:51:04 +Level1.Map
- 6 6 0.0% 20-Dec-97 23:51:04 +Level1.Ob
- 33 32 3.0% 20-Dec-97 23:51:02 +Level1.Con
- 628 195 68.9% 20-Dec-97 23:51:02 +Level1.Ob
- 36 34 5.5% 20-Dec-97 23:51:04 +Level2.Con
- 87 72 17.2% 20-Dec-97 23:51:04 +Level2.Dat
- 111 51 54.0% 20-Dec-97 23:51:04 +Level2.Ev
- 2470 270 89.0% 20-Dec-97 23:51:04 +Level2.Map
- 503 166 66.9% 20-Dec-97 23:51:04 +Level2.Ob
- 33 33 0.0% 20-Dec-97 23:51:04 +Level3.Con
- 87 70 19.5% 20-Dec-97 23:51:04 +Level3.Dat
- 76 47 38.1% 20-Dec-97 23:51:04 +Level3.Ev
- 1420 288 79.7% 20-Dec-97 23:51:04 +Level3.Map
- 447 149 66.6% 20-Dec-97 23:51:04 +Level3.Ob
- 1606 763 52.4% 08-Dec-97 00:23:00 Backbone.Guide.info
- 4758 2270 52.2% 30-Dec-97 07:16:22 Backbone.info
- 221 139 37.1% 28-Dec-97 00:56:56 Installation
- 26 26 0.0% 20-Dec-97 23:51:02 +Level1.Con
- 84 63 25.0% 20-Dec-97 23:51:02 +Level1.Dat
- 6 6 0.0% 20-Dec-97 23:51:02 +Level1.Ev
- 572 126 77.9% 20-Dec-97 23:51:02 +Level1.Map
- 174 64 63.2% 20-Dec-97 23:51:02 +Level1.Ob
- 88 71 19.3% 20-Dec-97 23:51:02 +Level1.Dat
- 66 38 42.4% 20-Dec-97 23:51:04 +Level1.Ev
- 2084 308 85.2% 20-Dec-97 23:51:02 +Level1.Map
- 69490 65686 5.4% 20-Dec-97 23:50:42 +Example1.Snd
- 47232 37231 21.1% 20-Dec-97 23:50:42 +Example2.Snd
- 8346 7627 8.6% 20-Dec-97 23:50:42 +Example3.Snd
- 697 440 36.8% 28-Dec-97 00:56:56 Installation.info
- 749 427 42.9% 28-Dec-97 00:56:56 NOTE
- 697 437 37.3% 28-Dec-97 00:56:56 NOTE.info
- 693 432 37.6% 31-Oct-97 16:36:00 ReadMe.info
- 480580 181932 62.1% 26-Mar-98 18:05:06 Backbone
- 95256 32711 65.6% 26-Mar-98 18:00:42 Backbone.Guide
- 7312 3322 54.5% 29-Mar-98 01:26:56 ReadMe
- 765 427 44.1% 26-Mar-98 18:05:32 +Guide.Quick
- -------- ------- ----- --------- --------
- 1604689 698639 56.4% 30-Mar-98 06:00:24 183 files
-